You're on the order picker, rolling down the aisle. The slots slide past on both sides, the docket says what's next, and the pallet in front of you has to leave the aisle in one piece. Grab the right case, drop it where it fits, and don't build something that falls over the first time the truck hits a floor joint.
Screens from the current build. The art is still being worked on.
Made in Australia.
Easy to pick up in one aisle. Hard to get a perfect pallet.
Press the slot, and the case comes off the stock pallet and into your hand. Drag it to your pallet and let go. It's one movement, and the aisle keeps moving while you do it.
Light cases bounce and slide, heavy ones land dead. The floor has joints, and later aisles have potholes. When you break the pallet, it gets a shake. A lazy stack won't survive it.
Hold a case over the pallet and the aisle slows right down, just long enough to line it up. Cases snap to the edges nearby, so neat layers are possible. The deeper you go, the shorter that moment gets.
The first aisles keep it simple. Later ones put near-identical products side by side, with odd sizes and heavy cases mixed in. Every brand in the game is made up.
A worn floor at Riverside DC, huge cartons at Kendall Whitegoods, pots and bags at Greenlife Garden, and a freezer where gloves cut your slow motion short. Each site changes how the aisle plays.
Every aisle gets a rating out of 1000 for accuracy, stability, how well you filled the space and how quickly you picked. Deeper levels are worth more. Your best aisles go on your own board.
What people ask about a game that isn't out yet.
A casual game about order picking. You ride an order picker down a warehouse aisle, pick the cases on the docket as their slots go past, and stack them into a pallet that's accurate, tidy and stable.
No. The first aisle shows you the lot. If you have worked a pick face, some of it will feel very familiar.
There's no date yet. It's in development. We'd rather release it when it's right than rush it out. Check back here, or follow Hakea Labs for news.
iPhone and iPad. On iPad you get a bigger view of the aisle and the full docket card, and on iPhone the docket sits in a strip at the top of the screen.
No to both. There's no sign-in, and the game plays offline. Your settings and your best aisles are saved on your device.
No. The current build has no analytics, no ads and no tracking, and the game doesn't send anything to us. If that changes before release, this page and our Privacy Policy will say so first.
Pick Pallet is in development for iPhone and iPad.
Made in Australia.